On 15 September 2026, in a Konbini interview, Guillaume Broche described how Sandfall Interactive is approaching the next game. Multi-million sales of Clair Obscur: Expedition 33…
On 11 September 2026 at Gamescom, Valor Mortis director Radek Ratusznik told GamesIndustry.biz that one success like Clair Obscur: Expedition 33 has not been enough for…
On 8 September 2026 the A Painted Symphony concert programme based on Clair Obscur: Expedition 33 was extended. After the European tour, 2027 adds new cities and the first North…
On 31 August 2026 a video by BelmontesArt showed what a Pokémon battle could look like with Clair Obscur: Expedition 33’s mechanics. The frame has Decidueye, Charizard and…
On 17 August 2026 former PlayStation chief Shuhei Yoshida, at the Busan Indie Connect Festival, recalled advice he gave the makers of Clair Obscur: Expedition 33. About two years…
On 2 August 2026 Broche told Automaton where Sandfall Interactive’s house, so like the manor in Clair Obscur: Expedition 33, came from. The match happened on its own. The team…
On 1 August 2026 Broche told Automaton that Clair Obscur: Expedition 33 was fed by more than Japanese RPGs. Among anime, Attack on Titan sat hardest on the story: a shared threat…
On 29 July 2026, in an Automaton interview, Broche explained why Japanese RPGs sit closer to him than The Elder Scrolls V: Skyrim, Fallout and Baldur's Gate. In a Western…
After Clair Obscur: Expedition 33 landed, people expected Sandfall to grow fast and build a larger RPG. On 28 July 2026 Guillaume Broche described a different plan: get back the…
The same day the Clair Obscur: Expedition 33 developers answered Sony’s plan to stop shipping new PlayStation games on discs from 2028. The studio still treats a physical copy as…
On 28 July 2026 Sandfall Interactive told Automaton that interest in Clair Obscur: Expedition 33 on Nintendo Switch 2 is real, and the port looks like heavy engineering. Technical…
On 25 July 2026 at the DevGAMM Madeira Games Summit, studios, publishers and independent teams talked about one fear. New games look more and more alike because the risk is…
On 17 July 2026, during Develop:Brighton, the Develop:Star Awards were announced. Developers vote. Clair Obscur: Expedition 33 from Sandfall Interactive and Kepler Interactive…
Guillaume Broche remembers outside voices, early in Clair Obscur: Expedition 33, telling the team to drop the combat. A mix of turns with dodges and parries, they were told, was…
On 11 July 2026 Ben Starr, who plays Verso in Clair Obscur: Expedition 33 and Clive in Final Fantasy XVI, went hard at Microsoft on the Pause for Thought podcast after the Xbox…
On 5 July 2026, on Video Game Club, Broche talked about generative AI in development. He expects algorithms to reach the point of automating the grind, and that worries him. He…
In a Jeux Vidéo Club interview Guillaume Broche returned to Hironobu Sakaguchi’s Lost Odyssey. For him it is the main game Clair Obscur: Expedition 33 grew out of. He calls the…
On 4 July 2026, talking with Konbini, Broche said that chasing a game with no flaw often washes the character out. He remembers cult games for their rough edges. He uses the first…
On 3 July 2026, talking to Video Games Chronicle, Broche answered people who file turn-based RPGs under the past. For him the form is an ordinary mechanic that still works and…
Guillaume Broche says that what Clair Obscur: Expedition 33 took from Dark Souls and Elden Ring was a way of telling the story, while the difficulty stayed its own. He likes…
On 2 July 2026, on Video Game Club, Broche said he will not trace the success of Clair Obscur: Expedition 33. The studio will again make what it wants to play, even if that misses…
In late June 2026 Guillaume Broche, creative director of Clair Obscur: Expedition 33, used Konbini’s Video Game Club to talk through The Legend of Zelda: Breath of the Wild. For…
On 30 June 2026 Sandfall Interactive and publisher Kepler Interactive shipped a Clair Obscur: Expedition 33 update with Arabic text. The interface and subtitles are translated,…